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Art, Business, Craft and Philosophy of the Moving Image
402 Episodes
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The Cinematography Podcast Episode 340: Steve Yedlin, ASC Cinematographer Steve Yedlin, ASC, and director Rian Johnson have shared a creative shorthand for over thirty years. Their collaboration is so deep that it rarely requires extensive dialogue. “Rian will mention things he wants to do differently or specifically, but a lot of it is already in the script,” says Yedlin. Johnson describes the vision; Yedlin elevates and translates it to the screen. While Benoit Blanc (Daniel Craig) remains the series' constant touchstone, each Knives Out installment is a visual standalone. “Rian and I are adamant that we don’t want to repeat ourselves—that’s boring,” Yedlin notes. “We want to push the medium forward and tell the story in the most visually arresting way possible.” For Knives Out: Wake Up Dead Man, the duo pivoted toward a Gothic aesthetic with horror overtones. Yedlin introduced inky, high-contrast blacks and utilized "creep zooms" to heighten the tension. However, the film's atmosphere is most heavily dictated by the lighting. Within the central church setting, outdoor light shifts were meticulously programmed using Yedlin’s proprietary software, as the external environment mirrors the internal drama of the scene. The most technical challenge of a Knives Out production is managing the sprawling ensemble cast. Filming large groups can risk "breaking the stageline"—violating the 180-degree rule that maintains spatial consistency for the audience. To avoid disorienting cuts, Johnson and Yedlin identify the strongest "stageline" between two key characters and commit to it. Rather than relying on traditional coverage, they use anchored shots that emphasize depth, showing how characters interact across the foreground and background. Reflecting on their lifelong partnership, Yedlin views the work as both professional and personal. “He’s been my best friend,” he says. “Rian is a brilliant filmmaker. Even if I had nothing to do with his movies, they would be my favorites. And then I get to work on them because he keeps bringing me along.” See Knives Out: Wake Up Dead Man streaming on Netflix. Find Steve Yedlin: https://www.yedlin.net/ Instagram @steveyedlin SHOW RUNDOWN: 01:27 Close Focus 10:45 Steve Yedlin, ASC interview 58:57 Short ends 01:07:27 Wrap up/Credits The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 339: Autumn Durald Arkapaw, ASC Cinematographer Autumn Durald Arkapaw, ASC was first introduced to director Ryan Coogler through fellow DPs Bradford Young and Rachel Morrison. After their successful collaboration on Black Panther: Wakanda Forever, Coogler sent her the script for Sinners, a supernatural horror-action film. The film tells the story of twin brothers who return home in the 1930's to open a juke joint, only to encounter the ancient evil of the undead. Autumn's epic cinematic camerawork on Sinners integrates the vampire story with the spiritual power of Black American rhythm and blues music.  Though Coogler initially envisioned shooting in 16mm, the team realized a larger format would better facilitate the complex "twinning" effects required for Michael B. Jordan’s dual roles. After rigorous testing, they landed on a historic combination of 70mm and IMAX. “I think one thing with Ryan, when you're standing next to someone that's a brave filmmaker, you feel like you can do anything.” Autumn says. “He's open to anything. He's excited about doing things for the first time. He creates an environment where people have power and the collaboration is at the highest level.” The production was a logistical marathon. The massive IMAX cameras were frequently rigged to cranes or mounted on Steadicams, all while the crew battled the volatile Mississippi summer. Between the oppressive heat, sudden rain, and thick mud, the physical act of filming became an exercise in endurance. “We've seen those movies like Lawrence of Arabia, and everybody out there with big cameras trying to tell a story with scope,” notes Autumn. “You know, you're in the land. You then become a person that's a part of the structure of the land. And you have to be able to work in it, with the elements to get the most beautiful images. It's not easy.” Perhaps the film’s greatest technical feat is the juke joint sequence set to the song “I Lied To You.” What appears as a seamless “oner” is actually several complex shots threaded together. The sequence required months of storyboarding, pre-visualization and camera rehearsals in the space to execute. By placing the heavy IMAX rig on a Steadicam, the team rehearsed every beat to ensure the emotional momentum remained unbroken as the camera moved from an interior stage setup to an exterior shot of a burning mill. The final roof collapse was a practical plate shot on the final day of principal photography, later enhanced by VFX. Seeing that scene still makes Autumn feel emotional. “I get very teary-eyed when I watch that because I'm proud of everybody, and you can really feel the music in the theater.” See Sinners in select theaters and streaming on HBO Max. Find Autumn Durald Arkapaw: Instagram @addp Hear our previous interview with Autumn Durald Arkapaw. https://www.camnoir.com/ep193/ SHOW RUNDOWN: 00:00 Intro 01:38 Autumn Durald Arkapaw interview 52:08 Credits The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 338: Bryan Fuller and Nicole Hirsch Whitaker Bryan Fuller has one of the most recognizable visual signatures in modern television. Whether he’s dealing with a forensic pathologist who bakes pies (Pushing Daisies) or a sophisticated cannibal (Hannibal), his work consistently balances the grotesque with the gorgeous. His style of hyper-stylized morbid surrealism was influenced by French maximalism in the 90's, such as Jean-Pierre Jeunet (Delicatessen, Amelie). “Between Delicatessen, City of Lost Children, and Amelie, there was this experience I had in the 90's and early aughts watching those films that gave me permission to push harder and go further in aesthetics that were on television,” Bryan explains. With his latest project, Dust Bunny, Bryan makes the leap from showrunning to feature directing, bringing his unique aesthetic to a dark fantasy-thriller. His decades of experience absorbing highly visual cinema have all led to this moment. “When I look at Dust Bunny, I'm like, that's a Barry Sonnenfeld shot. That's a John Carpenter shot. That's a Spielberg, because I've consumed all of these things and digested them and pooped out Dust Bunny.” Despite Bryan's self-deprecating description of the creative process, he was extremely meticulous about the filmmaking process. Cinematographer Nicole Hirsch Whitaker, ASC presented a comprehensive pitch deck that became the roadmap for the film’s visual identity. “After the meeting, presenting her whole board with all of these images... she wanted the job and did a lot of work to show how she wanted the job,” says Bryan. Nicole, who shares Bryan’s reverence for the same films, dove deep into the script to pull references ranging from The Professional and The Haunting (1963) to the raw, intimate photography of Nan Goldin. “I do think that it's important to make a good impression,” she says. “The deck is an impression of yourself as an artist that you leave behind.” During the interview, Nicole shares the pitch deck she made for Dust Bunny and discusses it in detail. Watch on YouTube or link to it here: https://drive.google.com/file/d/1m0i5QVEarDFL248Vqvm3T-8a0watskba/view?usp=sharing The most radical visual choice in Dust Bunny is its aspect ratio. It's shot in an extreme 3:1 format (three squares wide), which is almost unheard of in modern cinema. This creates a triptych feel, where the frame is so wide it feels like a mural. It forces a sense of vertical claustrophobia, crushing the top and bottom of the frame. The camera emphasizes the floorboards and the space under the bed—precisely where the monster hides. This discovery occurred while Bryan and Nicole were testing lenses. Once the framing matte came off the lens, revealing the open gate width of the sensor, Bryan realized the wider view fundamentally changed the film's psychology. A subject centered in a 3:1 frame felt isolated in a way they hadn't before, sharpening the camera's emotional point of view. To further isolate the characters, Nicole tuned the ARRI Alpha anamorphic lenses to fall off at the edges, ensuring the audience’s focus remains locked on the performance. While Dust Bunny was shot over 44 days in Budapest, the film’s visual language was decades in the making. For Nicole, the challenge was translating a legendary showrunner’s mental gallery into a physical reality. For Bryan, it was a homecoming to the cinematic influences that first gave him permission to be “too much.” See Dust Bunny in theaters. Find Bryan Fuller: Instagram bryanfullergram Find Nicole Hirsch Whitaker: Instagram: @nicolewhitaker.dp SHOW RUNDOWN: 02:23 Close Focus 07:01 Bryan Fuller interview 24:46 Nicole Hirsch Whitaker interview 01:06:23 Short ends 01:13:16 Wrap up/Credits The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 337: Eric Lin and Lyle Vincent Rosemead tells the tragic, true story of Irene (Lucy Liu), a terminally ill single mother, and her son, Joe (Lawrence Shou). As Joe battles schizophrenia and urges toward violence, Irene is left isolated from her Chinese American community in Southern California, facing impossible choices without a safety net. After decades behind the camera, director Eric Lin connected deeply with the personal nature of Rosemead. He grew up in Southern California and frequently visited the San Gabriel Valley, where the film takes place. Producer Mynette Louie, who he'd know since NYU Film School, sent him the script, and Eric decided to take it on as his first directorial feature. “I've shot a lot of features and I've been side by side with directors, watching how difficult it is to make a feature,” he says. “The thing that sort of lured me into the director's chair was that it's a story that I felt like I'd never seen before on screen.” Recognizing the film's nuanced demands, Eric knew he didn't want to pull double duty as cinematographer. Instead, he asked Lyle Vincent, another NYU alum with whom he shared a cinematic shorthand. “Knowing what a DP does, especially on a film like this, where I felt like I had to be so present, that would be a fatal mistake,” Eric explains. Lyle appreciated the trust, describing Eric as a director who “is extremely visual and who has amazing visual references and language.” Together the two shotlisted and discussed each scene emotionally and visually. To capture the film's emotional landscape, Lyle chose a subjective camera style. Handheld camerawork and portrait lenses help mirror Joe’s psychological state and the looming sense of danger. Using E-series anamorphic lenses, he created a shallow depth of field that softened the background, forcing the viewer’s focus onto the characters. This gritty reality contrasts sharply with Joe’s memories of the idyllic time he spent with his parents in a hotel. His flashbacks are rendered in warm tones, evoking a surreal, dreamlike nostalgia. See Rosemead in theaters. Find Eric Lin: Instagram @holdtheframe Find Lyle Vincent: Instagram @lylevincent SHOW RUNDOWN: 01:38 Close Focus 13:20-01:03:54 Interview 01:04:13 Short ends 01:13:09 Wrap up/Credits The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 336: Alice Brooks, ASC For cinematographer Alice Brooks, ASC, shooting both Wicked and Wicked: For Good concurrently was a huge feat. The giant sets, precise camerawork and complex, live lighting cues for the musical numbers required detailed planning and prep. But first, Alice and her long-time collaborator, director Jon M. Chu, broke down the scripts and discussed the emotional intentions for each scene. “When we first start talking about a movie, we talk about emotion,” says Alice. “I love getting an emotional cue for the camera the same way an actor would. What is the emotional intention in the scene? An actor gets to tell the story through their breath and through their looks and through their being. And I get to tell the story, the emotional story, through camera and lenses and lighting.” Separation, seclusion and surrender were the emotional themes in Wicked: For Good. “It became very clear that the first movie would live in this ever-present daylight,” explains Alice. “And the second movie would have this weight and complexity and maturity and density to it and live in the shadows.” 90% of Wicked takes place in the daytime, with the sun setting as Elphaba (Cynthia Erivo) embraces her power, sings “Defying Gravity” and flies away. In contrast, Wicked: For Good takes place mostly at night, in the shadows, forest, and underbelly of Oz while Elphaba is in hiding. Alice chose to frame the characters Glinda and Elphaba in contrasting ways for the story. Now separated from Elphaba, Glinda (Ariana Grande) is central to the world of Oz. Alice kept her center punched, carefully composed and choreographed. Elphaba is framed always to the right or left, with tight close-ups and static hand-held shots, to emphasize her loneliness. When the two are together, Alice repeated the same motifs from the first movie, with Ephaba framed to the right and Glinda to the left, often holding hands. Though Wicked: For Good is a huge fantasy movie, Alice and the production crew tried to do as much practically and in camera as possible. The “Girl in the Bubble” dance sequence was done entirely with carefully choreographed mirrors and flyaway walls that were removed as Glinda dances. Alice planned it out using her daughter's bath toys and her husband's shaving mirror. The art department storyboarded it, then the special effects team was able to figure out all the mirror technology needed to pull it off. The camerawork had to be very precise, with many of the frames exactly matching the last, combining both a Technocrane and a Steadicam. Unreal Engine was an indispensable tool for Alice to aid the film's sophisticated lighting and shot design. She used the software to pre-visualize outdoor sets, making sure the sun was at the right angle for perfectly backlighting Glinda in her bubble over Munchkin Land. It also helped her discover where the sun would hit tall buildings and spires of the Emerald City. Unreal assisted with pre-lighting, finding where practical light sources could be integrated and built into interior sets. She even tested different camera lenses to see how they would look in the space under certain lighting conditions and at various angles and heights. Alice is the cinematographer for the upcoming animated Spiderman: Beyond The Spider-verse as well as an animated version of the Dr. Seuss book, Oh The Places You'll Go with director Jon M. Chu. See Wicked: For Good in theaters. Find Alice Brooks: Instagram @_alicebrooks_ SHOW RUNDOWN: 01:22 Close Focus 08:41-51:09 Interview 51:36 Short ends 01:01:40 Wrap up/Credits The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 335: Jess Hall Cinematographer Jess Hall, ASC, BSC reunited with director Matt Shakman to bring the retro-future world of The Fantastic Four: First Steps to life. The two had collaborated on several projects together, such as Marvel's Wandavision. “I have a lot of faith in Matt Shakman,” says Jess. “I went into it with a lot of goodwill behind me. I was very aware that this was one of the original Marvel, it is the first family of Marvel, so I took that responsibility very seriously. I got very well prepared and I made sure that I was making choices that I thought would bring success to the project as well as tell the story that Matt wanted to tell.” Fantastic Four: First Steps required a higher level of pre-production planning than most, involving intense collaboration with the special effects team and production design. Many complicated sequences were prevised to meticulously establish the intended 1960s aesthetic. Jess achieved this period look through his lighting, camerawork, and lens choices. For the majority of the cinematography, he chose the relatively new Panavision Ultra Panatar II lenses, which coved the IMAX camera and were customized to his specifications. He also used a 16mm camera and Hasselblad lenses for some of the newsreel sequences. Color was crucial for establishing the 1960s aesthetic, and Jess infused it with a comic book vibrancy. He was inspired by a 1968 Fantastic Four comic book, creating a unified color palette for the LUT that featured blue, green, orange, and pale blue. Complex lighting setups were essential, incorporating miniatures, bluescreens, blackscreens, and motion capture performances. Jess opted for tungsten lights on Mr. Fantastic's (Pedro Pascal) lab set—a deliberate, retro choice that grounds the technology in the past. He found controlling the light challenging on bluescreen and blackscreen stages, as the lack of background required him to carefully conceive and control the light sources to maintain a sense of photorealistic depth. The production team prioritized creating as much of the film practically as possible to achieve the photoreal look director Matt Shakman wanted, with characters and scenes enhanced with VFX in post. Both Ben Grimm “The Thing” (Ebon Moss-Bachrach) and the Silver Surfer (Julia Garner) performed in motion capture suits. Rather than working on a volume stage, blue screens and black screens were used for the space sequences. A miniature scale model of the Fantastic Four's ship helped bring it to life, while a realistic 1960's Times Square set was built for the New York action sequences. For the planet-eater Galactus, Jess had a unique practical concept: treating him like a miniature. An extremely detailed costume was constructed, and Galactus moved through a small-scale set. Jess used specialized lighting and camerawork on his suit to create the illusion of the villain's immense, terrifying size. Find Jess Hall: Instagram: @metrorat See The Fantastic Four: First Steps streaming on Disney+ SHOW RUNDOWN: 01:56 Close Focus 13:10-59:54 Interview 01:00:08 Short Ends 01:10:09 Wrap up/Credits The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 334: Jeff Cutter Cinematographer Jeff Cutter first collaborated with director Dan Trachtenberg on 10 Cloverfield Lane. Their successful partnership continued on the Predator prequel, Prey, which became Hulu's most-watched streaming premiere. Jeff and Trachtenberg found they had a strong bond over their mutual interests, such as films like Die Hard with “muscular” camerawork. As gamers, the two often use cinematic moments and cutscenes from both videogames and movies as visual references during pre-production meetings. For Predator: Badlands, Tractenberg created a previsualization (previs) of the major sequences. He and Jeff then discussed the overall visual tone and the right approach for the camerawork. A key thought exercise they use is determining how each scene could be shot as a oner, even if the final plan doesn't involve a single-take sequence. Jeff explains, “The exercise just lets us, it really lets you figure out who is the scene about? What is the context and what is the subtext?” He finds that it's a creative way to focus and narrow down the visual choices to make each scene distinct. Jeff built upon the visual foundation he established for Prey. For that film, he and Trachtenberg wanted to subvert audience expectations of a Predator movie, focusing on a naturalistic approach that relied as much as possible on natural daylight, firelight, and moonlight as the primary sources. Defining the Predator: Badlands look by color palette: -The Yautja Planet (Predator Home World): Jeff chose a distinct brown and blue palette accented with warm tones. The look is designed to evoke a sense of harsh but beautiful reality, defined by sandy deserts and stark rock formations. -The Planet Gena: Shot partly on location in New Zealand, this environment called for a greener, more naturalistic look, with a bluer color for nighttime scenes. -The Weyland-Yutani Base: This section connects Predator: Badlands to the larger Alien universe, notably through the Weyland-Yutani corporation and its synthetic main character, Thia (played by Elle Fanning). Inspired by the industrial, ominous atmosphere and moody lighting of films like Aliens and Prometheus, Cutter aimed for an industrial look dominated by cyan, blue, and green tones. See Predator: Badlands in theaters Find Jeff Cutter: Instagram @jeff_cutter SHOW RUNDOWN: 01:53 Close Focus 12:01-1:04:42 Interview 01:05:03 Short Ends 01:13:10 Wrap up/Credits (with a little blooper at the end) The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 333: Jeff Cronenweth Two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC is known for visually defining modern classics like Fight Club and The Social Network. With TRON: ARES, he melded three distinct realities: the digital Grid, the gritty real world, and the retro feel of the grid in the original TRON. Jeff’s involvement with TRON: ARES began through his long-standing relationship with Jared Leto. After working together on Fight Club, Leto, who stars as Ares and is a producer on the film, personally asked Jeff to meet with director Joachim Rønning. Jeff found that Rønning had established a remarkably clear vision for TRON: ARES from the start by storyboarding every scene. Having a clear plan was crucial, given the complexity of the environments and the technical demands of the shoot, which included a challenging seven weeks of night shooting in downtown Vancouver. Jeff chose ARRI DNA LF lenses for their character, flare, and artifacting, even for the digital setting, and the film was framed for IMAX. The core challenge for Jeff was using visual language to differentiate the film’s three central environments, drawing inspiration from the franchise's past while exploring something new. 1. The Main Grid: Predictable Perfection Referencing the "pristine" aesthetic of TRON: Legacy, the new film's main Grid environment is defined by machine code—a world that is predictable and perfect. Look: Sharp, clean lines, saturated colors, and a highly geometric, mechanical feel. Color Coding: The classic blue/gray/white color palette is reserved for the good guys, while the presence of the bad guys is immediately signaled by the use of red. 2. The Real World: Embracing the Grit In TRON: ARES, for the first time, the computer programs emerge into the real world. Reality required a darker, grittier visual separation from the digital realm. Look: Shooting in Vancouver's downtown allowed reflections in large glass buildings to enhance the environment's texture. Practical locations, like a chase that concluded with lightcycles crashing into bales of recycled paper on a pier, further grounded the action. 3. ENCOM/Mainframe Grid: A Nod to the Original To connect back to the franchise's roots, the scenes where the character Ares ventures into the original ENCOM grid to find Flynn needed to match the look of the 1982 film. Reference: The 1982 TRON's grid scenes were shot in black and white and then hand-painted to achieve the glowing effect. To mimic this analog feel, Jeff intentionally doubled the amount of grain and desaturated the color, creating a look that closely matches the original.  Light is both a symbol and a weapon in Tron: Ares. To get the look, visual effects, costumes, props and cinematography had to work closely together. LED lights were installed in costumes, props and sets, and practically controlled through a dimmer board. This gave the VFX team a base to build upon. The lightcycles, some of which were built as practical, towable props, had LEDs built in and connected to dimmer boards as well. The lights provided real, interactive reflections on the actors and surrounding environment. Jeff also used light beams on set to simulate a recognizer scanning a high-rise office. The VFX crew could then track and enhance these practical effects in post-production. Jeff's choices were crucial for the post-production team. “We all knew what the goals were and what the scenes were going to be about,” he says. “It was a wonderful experience because it took all of us to be in harmony all the time.” See TRON: ARES in theaters Jeff is currently shooting The Social Reckoning, with director Aaron Sorkin. Hear our previous interviews with Jeff Cronenweth: https://www.camnoir.com/ep150/ https://www.camnoir.com/ep72/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 332: Dan Laustsen For nearly 30 years, cinematographer Dan Laustsen, ASC, DFF and director Guillermo del Toro have produced one of cinema's most visually distinctive collaborations. Sharing a deep affinity for rich colors and dark themes, their partnership has yielded five films characterized by an unmistakable aesthetic. Del Toro's idea for Frankenstein had been discussed since their work on Crimson Peak in 2015. Finally, del Toro let Dan know he was ready to get to work on Frankenstein. Dan re-read Mary Shelley's original work before reading the screenplay. While the script proved a very faithful adaptation, certain scenes were adjusted to better serve the cinematic format. “Because I think Guillermo is a genius director, when he asked me to do Frankenstein, of course I wanted to do that,” says Dan. “His approach to everything is so fantastic. And to me it's a story of love and forgiveness, it's father and son, it's not a horror at all. For me it's much more beautiful, for me it's really about father-son relationships and forgiveness.” As with every Guillermo del Toro movie, the color palette for Frankenstein was extremely important. Red, steel blue, cyan and amber dominate the film, but the beginning features creamy white and warm, romantic colors to represent the creature's innocence and the initial bond between Frankenstein and his creation. Crucially, these colors were not altered in post-production. Dan explains, “When we are coming into the D.I. (digital intermediate) of course, we are cleaning it up, but the color palette is exactly the same.” Changing the colors post-shoot would ruin the integrity of the design. “The whole color palette of the movie, the lights, the costumes, the hair and makeup, and the set design is so specific, that if we change anything in post, in the D.I., the whole color palette will change. So we never do that.” Del Toro also enjoys using timeless filmmaking techniques, preferring to use practical effects and capture as much as possible in-camera. Nearly all the sets were meticulously built in Toronto, minimizing the need for bluescreen. Exterior scenes were shot on location in Scotland, and the iced-in ship in the Arctic was a massive set mounted on a gimbal to allow for authentic motion. Dan and a specialized crew even shot all the castle exteriors in miniature, featuring practical explosions done on the small set. The Frankenstein sets were designed so that all lighting could be built in, either with practical fixtures or with external lights placed specifically through set windows. For the castle dungeon, Dan and his gaffer had to design a special rig to effectively simulate skylights shining from above. Dan kept the camera movement fluid and floating, shooting the entire film on very wide-angle lenses. “Our idea was to shoot a period movie, but shoot it very modern. The camera is a part of the storytelling,” he notes. The camera becomes the third dimension to the storytelling, lending it the ability to be part of the action rather than a stationary, distant observer. Every shot was specifically designed and executed with a crane, a hothead, or a Steadicam, using just one camera. The wide lenses captured the entire set, which was critical to Dan. “Because the set is so beautiful, and the costumes are amazing. Everything is very organic, and we really like to see that as much as we could. And to move the camera again is storytelling in a dramatic way.” Through his enduring partnership with del Toro, Dan has framed Frankenstein and his Creature's story not in shadow, but in the unforgettable light of forgiveness. “Love and forgiveness are very strong things in the movie and the world,” he says. “For me, it's not a horror movie at all, it's a love story.” See Frankenstein now streaming on Netflix. Find Dan Laustsen: Instagram @dan.laustsen Hear our previous interviews with Dan Laustsen: https://www.camnoir.com/ep152/ https://www.camnoir.com/ep36/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 331: Tobias Datum Murderbot is the story of a security unit, part-human and part-machine, that has hacked its governing module to act in its own free will: mainly to be left alone to watch TV shows. Cinematographer Tobias Datum views the Apple TV+ series as a visual exploration of a synthetic being's journey toward humanity and self-discovery. Tobias worked closely with show creator and director Paul Weitz, continuing a collaboration that spans over ten years with Paul and his brother, Chris Weitz. The production team included production designer Susan Chan, VFX supervisor Sean Falden, and colorist Tim Vincent. As a cohesive group that had worked together before, they were instrumental in establishing the show's distinctive visual identity. Working with the team, Tobias set the visual tone during pre-production to ensure a smooth, consistent flow throughout the shoot. He faced the challenge of lighting and shooting a cohesive environment that spanned multiple, drastically different settings. Murderbot takes place on an alien planet, on space ships and space stations, and in Murderbot's own head as it watches its favorite galactic soap opera, Sanctuary Moon. For the alien planet, the goal was to ground the setting in a believable, "earthly reality" where human life could exist, all while adhering to the production's budget and schedule. A volume stage was extensively used for scenes shot inside the ships, space stations, and for the stylized Sanctuary Moon segments. Exterior planet scenes were shot on location at a sand quarry pit in Ontario, Canada. A large, two-story exterior set for the habitat was constructed there, while the habitat's interiors were built on a separate soundstage. The diverse settings of Murderbot presented unique lighting issues. Fortunately, the design of the planet was grounded in reality, so Tobias lit for a desert planet with minimal vegetation. He used a translight as a backdrop and integrated practical lighting directly into the sets. The main habitat, designed as a translucent bubble with many windows, required careful management of its natural glow. Tobias used negative fill to strategically tone down the intensity. Dr. Mensa, the human leader of the group, acts as an anchor for the story's emotional stakes. To maintain narrative focus, Tobias consistently lit and framed her with clarity, regardless of her position relative to the other characters. At first, he was concerned that lighting the Murderbot character would be problematic, especially when it wears its highly reflective helmet. “Murderbot’s a mirror ball, you know,” he explains. “So that meant lighting is going to be visible, and you don’t want every shot to be a VFX shot. Once I saw the very first stage of that suit, I was like, ugh. But then when we started doing tests, it’s kind of forgiving. I don’t think we had a lot of equipment removal from Murderbot’s helmet.” Tobias's journey began at film school in Berlin before he was accepted into AFI as a graduate student. There, he began building his portfolio while working on his colleagues' films. He credits a strong work ethic—constantly taking jobs and learning through experience—with his success as a director of photography. He reflects on his career with gratitude. “It’s a great privilege and we’re getting paid for this stuff. It’s like every time I walk on a set, I’m just like, am I lucky. This is a great way to make a living.” See Murderbot on AppleTV. Find Tobias Datum: https://tobiasdatum.me/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 330: Pål Ulvik Rokseth Pål Ulvik Rokseth, the Norwegian cinematographer behind director Paul Greengrass's gripping drama The Lost Bus, faced a singular challenge: how to transform one of the deadliest wildfires in California history into a visceral, cinematic character. The film dramatizes the true story of bus driver Kevin McKay and schoolteacher Mary Ludwig. The two heroically navigated 22 schoolchildren to safety during the devastating 2018 Camp Fire in Paradise, California. The partnership between Pål and Greengrass began on another harrowing true-life drama, 22 July, about a deadly terror attack on a summer camp in Norway. Greengrass asked Pål if he'd be interested in working in the United States on The Lost Bus. Just a few weeks later, Pål was prepping in New Mexico, eager to tackle the director's signature action-packed, docu-style storytelling. Pål's vision was to give the fire a palpable presence. "Paul wanted this fire to be a character," he explains. "It has its own cinematic tool as a character that evolves through the story and then gets closer to our characters." The cinematographer expertly captured the increasingly darkening skies, the ominous amber light, and the raw terror as the fire's destructive force grew. To achieve this visceral power, Pål worked closely with visual effects supervisor Charlie Noble, melding the practical and digital inferno into something that felt immediate and real. When he first read the script, Pål was uncertain how they were going to shoot the story on a bus with 22 kids surrounded by fire. His solution was an artful manipulation of natural and artificial light. To depict the moment the smoke enveloped the town, the crew shot exterior scenes at dusk, cleverly capturing a darkness that felt both realistic and unsettling. Real wildfires produce a distinct, saturated amber and reddish light. Pål reproduced this effect using 5k tungsten Skypans to illuminate the environment. The crew didn't shy away from practical effects either, using piped-in propane gas and smoke machines to simulate the omnipresent threat of the blaze. They built controllable, flammable sections of buildings, like the school set, and even an on-set "forest" that could be intentionally lit to capture the immediate impact of the fire. The entire set—including the re-created hills and forest—was constructed on a backlot in New Mexico, with only a few exterior scenes shot near Santa Fe in Ruidoso, where the natural mountains and trees provided authentic backdrops for the bus's journey. Adding to the realism, actor Matthew McConaughey often personally drove the bus when a stunt driver wasn't required. Pål's preparation initially included plans to use a volume stage to generate realistic fire backgrounds, but Greengrass quickly decided he preferred the grounded look of shooting on the backlot. This forced a pivot. While they abandoned the volume stage, Pål did shoot certain sequences on a stage with the bus mounted on a gimbal against a bluescreen for fire visual effects. Greengrass always prefers a realistic, documentary style, and most of the cinematography was handheld. Pål himself often operated one of the cameras, choosing the ARRI Alexa 35 paired with Canon Super 16 lenses. This combination was selected specifically for its ability to capture the complex depth and color palette of fire. For Pål, shooting documentary style is both the biggest challenge and the best reward. He enjoys being able to pre-light and shotlist, but he had to embrace the non-precision of Greengrass's style. "I tend to like to be on a dolly and frame up and light it, and it's very comfortable," he notes. "But with this way of doing it, you have to just follow the characters in their environment and then suddenly you find yourself being in this close-up, and it looks beautiful. I think it's very liberating to tell the story with the camera dynamically." Find Pal Rokseth: https://www.xo.film/dop/pal_ulvik_rokseth_fnf Instagram: @palulvikrokseth See The Lost Bus on AppleTV. Hear our previous interview with director Ron Howard and DP Lincoln Else. Their documentary, Rebuilding Paradise is about the town of Paradise rebuilding after the Camp Fire. https://www.camnoir.com/ep86/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 329: Ula Pontikos, BSC The psychological thriller The Man in My Basement is about Charles Blakey (Corey Hawkins), a Black man in Sag Harbor, New York, who is down on his luck, unemployed, and facing foreclosure on his ancestral family home. In a desperate financial situation, Charles accepts a bizarre and extremely lucrative offer from a mysterious, wealthy white businessman named Anniston Bennet (Willem Dafoe). Bennet proposes to rent Charles's basement for a hefty sum—enough to clear his debts—for a few months. To translate director Nadia Latif’s four-year vision from film to screen, cinematographer Ula Pontikos, BSC, chose to root the story firmly in Charles Blakey's viewpoint. Ula and Latif meticulously planned the camera movement and character staging, choosing when characters would enter the frame together or remain distant to explore themes of togetherness and division. The Man in My Basement was shot in Wales, standing in for Sag Harbor, New York. Ula's experience shooting in both the UK and the East Coast was a huge benefit. Though she had her doubts about filming in Wales for Sag Harbor, she found that the light in Wales was surprisingly similar to that of the eastern United States. Ula used light and color to reflect Charles’s state of mind, trapped in a house he can’t afford, with a man literally caged in his basement. A feeling of oppression was created both inside and outside the house with yellow-orange sodium vapor lights enhancing the film’s claustrophobic and uneasy atmosphere. The house was a set with a greenscreen in the windows to show the outdoor scenery from inside. Charles’s nightmare sequences and scenes in outdoor locations were lit with cyan and greens. The film ultimately builds to a climax steeped in red. The most intimate and thematically crucial scenes took place in the basement. Ula chose to shoot these sequences in order, allowing the light story to progress. The lighting shifts from somewhat dim and shadowy with shafts of daylight to completely dark once Charles covers the windows to prevent people from seeing a man caged in his basement. The basement's color palette was created with yellowy, tungsten lights mixed with LED lights. Ula also acted as camera operator, with a single camera for the basement sequences. To maintain tension for the camera, actors Corey Hawkins and Willem Dafoe rehearsed the basement scenes separately. For Ula, the most challenging aspect of the movie was the technical difficulties of shooting through the bars of the cell in the basement. The camera's field of view and depth of focus constantly shifted. Ula had to change lenses frequently, adjusting between showing more of the actors' faces and showing more of the bars. “Shooting characters and the bars is very hard,” Ula explains. “Inevitably, somebody is going to lose an eyeline and somebody is going to go strange-eyed. It's super restrictive. It's very technical and at some point all of us were swearing about the bars.” Her solution required meticulous technical work: careful blocking and making sure both the camera and the actors hit their marks precisely. She was greatly impressed by the results: “It’s a testament to extremely technical, professional actors like Willem and Corey.” See The Man in My Basement on Hulu. Find Ula Pontikos: www.ulapontikos.com Instagram: @ulapontikos The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 328: Kira Kelly, ASC Cinematographer Kira Kelly, ASC, had a rare opportunity in the movie HIM: exploring the genres of horror and sports, which are not usually combined. She and director Justin Tipping focused their discussions on Chronic Traumatic Encephalopathy (CTE), specifically how football-related brain injuries often cause hallucinations. This condition was central to building the feeling of surrealism for the main character, Cam. Before beginning the 8 weeks of prep on HIM, director Justin Tipping created an extensive lookbook with ideas for the atmosphere, lighting and costumes. To establish the film’s unique, suspenseful, and surrealistic look, he suggested Kira watch The Holy Mountain and Black Swan. “Justin was open to lots of collaboration,” says Kira. “I feel like this film does have such a strong visual look because we were all working together to make the movie.” Camera movement, color, and lighting are all integral to the movie’s storytelling. As Cam descends deeper into the underground compound, Kira used specific colors and lighting. She created a document to track the emotional influence of color for each scene, integrating the lighting into the set and programming the colors to change per sequence. Red with orange highlights was used for the Saviors party, reflecting the oxblood red of the team colors. Fuchsia and magenta were used to show rage. For the scenes on the training field, Kira used top lighting, so that the skin tones of the players would have some reflectivity. Kira's camera work parallels Cam's psychological journey. “At the beginning, it should be fun,” Kira explains. “He's playing football. It's much more loose.” The crew used handheld and body cameras, plus a boomerang rig that sent the camera flying down the field. Once Cam feels trapped in the compound, Kira shifted the style dramatically. “That's where we get into more of these center- punched static frames. He's trapped figuratively, and all the ways.” One of HIM's most unique visual elements was the use of a Flir thermal imaging camera. Kelly and Tipping wanted to use the thermal camera to visually represent the internal trauma of what was happening inside the players’ bodies and brains during tackles. Kira and her crew created a rig to mount the Flir camera right above the ALEXA 35 and found that the images could converge and focus enough to allow the two images to overlay. The shots could flick back and forth between the regular camera and the thermal camera. In post, VFX added the brains and accentuated the muscles. The thermal camera effectively showed blood flow and hot and cold areas, adding a chilling layer to the physical impact of the sport. Kira feels gratified that her vision for the visual style of HIM tells an effective story. “As a DP, every challenge I have is if an audience is able to understand the story,” she says. “If they don't have the wonderful dialogue, if they don't have the music, if they don't have all of those other things helping the story along, could they tell what's happening just with the imagery? And I feel like with HIM, I say, yeah, I think so. You can see it happening. And that's what's super exciting to me.” See HIM in theaters and on VOD. Find Kira Kelly: Instagram @kirakellydp Hear our previous interviews with Kira Kelly: https://www.camnoir.com/ep67/ https://www.camnoir.com/ep273/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 327: Bryn Mooser and Paul Trillo Bryn Mooser and Paul Trillo of Asteria on AI in filmmaking Asteria, an AI-driven film and animation studio, recently merged with Moonvalley, an AI research firm, to create generative video technology for filmmakers. Their AI model, Marey, is a visual intelligence model trained only on data that is fully licensed by the company. Unlike other AI companies that use large language models (LLMs) that process text, Marey is designed to understand and generate physical movement. Asteria hired a group of filmmakers who contributed to Marey's research for six months, followed by a three-month alpha testing period with outside partners. Users can now access Marey online at Moonvalley with a subscription. Co-founder Bryn Mooser and Paul Trillo, a director and partner at Asteria, saw a clear need to involve filmmakers and artists in the inevitable future of AI, which is already integral to the film and television process. As Paul puts it, “AI is a bunch of forking paths with different people approaching it in different ways.” Asteria's AI is just a tool for filmmakers to use. “We don't need it to know how to make a movie,” Bryn says. “We make the movie, and we already know how to make the movie.” Both Paul and Bryn want to be thoughtful about how AI is used, and to constantly ask why they are using the tools, and if there's a new way to use them. They don't believe those in the film industry will be replaced or no longer have jobs. “Right now, using AI is optional as a filmmaker,” says Bryn. “But learning about it is not optional right now. We have to learn about it. We know that this is an inevitability that a lot of it is gonna be in the way that we make stuff.” Bryn sees it as another evolution and democratization of the filmmaking process. “My first documentary I was nominated for was shot on the Canon 5D with a GoPro,” he says. “That was a moment where the democratization of indie film and documentaries allowed me to be a filmmaker when I couldn't have before. Now we sit at a time where the same opportunity for this democratization is happening, but it's studio level films.” Asteria will launch its first live-action feature with Natasha Lyonne's film, Uncanny Valley, which will combine AI-generated footage with traditional filmmaking techniques. Find Bryn Mooser: Instagram: @brynmooser @asteriafilm Find Paul Trillo: Instagram: @paultrillo Demo Marey online: https://www.moonvalley.com/marey Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 326: Matthew Libatique, ASC Cinematographer Matty Libatique, ASC, has had a productive year. Shortly after moving to New York, he began work on Spike Lee's film, Highest 2 Lowest. Immediately after wrapping that project, Matty prepped for Darren Aronofsky's Caught Stealing, and then, following a short break, he collaborated with Bradley Cooper on Is This Thing On? (which releases in December.) He found it fascinating to explore New York City through the lenses of three distinct directors, feeling privileged to shoot three New York-centric movies back-to-back. The New York depicted in Highest 2 Lowest and Caught Stealing are starkly different, depending on where people from different socioeconomic backgrounds live. Both films effectively convey the diverse realities of living there. "When you look at both films, separately, you have a feeling of New York, you feel like you're living in New York inside of these films," Matty explains. "And it's because the directors live in New York and have grown up in New York." During location scouting with both Lee and Aronofsky, Matty noted their deep familiarity and emotional attachment to where they chose to shoot. He feels that movies faking New York locations lack the inherent authenticity of shooting in the real city. Highest 2 Lowest is a reinterpretation of the Akira Kurosawa classic, High and Low. Matty used High and Low as an influence, even though Lee was not making a direct adaptation. He found the Kurosawa film helped him see the hierarchy between the affluent and the poor, and the literal rise to the top of a hill by the wealthy industrialist from his humble origins. These themes became the seed of his visual inspiration. In Highest 2 Lowest, Denzel Washington's record executive David King inhabits a high-rise, literally looking down on the world from a high vantage point. The film is intensely character-driven, and with a large ensemble cast, Matty often shot with two to three cameras per scene. The film used an actual exterior of the Olympia building in Dumbo, Brooklyn while the crew shot on a volume stage set for the interiors. Matty found shooting on the volume stage and working with Unreal Engine to create the background images for the penthouse set to be the most challenging aspect of the shoot. It demanded far more advance planning and preparation to perfect the background images than the production schedule allowed. He had to make early, calculated decisions and plan far in advance for shooting the plates that would be used as the backgrounds. Spike Lee frequently incorporates various film formats in his movies, and Matty saw an opportunity to use both a 16mm and a new KODAK Super 8 film camera once the action in Highest 2 Lowest shifted outside the controlled apartment environment. He use both the 16mm and the Super 8 on the subway and in scenes of the Puerto Rican Day parade, also combining them with different film stocks. Lee cut between these distinct formats, which made a sense of heightened chaos. Matty says, “It was just an effort to create chaos, you know, and having the unmatched visual images cut together to sort of just mimic a chaos around this character.” Caught Stealing recreates the New York City of the 1990s, with Martin Scorsese's After Hours serving as a major reference. Matty felt that the character Hank Thompson (Austin Butler) needed a distinct look to articulate the story. He thought about the rust-red tint of the Lee Marvin film, Point Blank, and used a Camtec Color-Con2 to deliberately bleed red color into a few key scenes. Even though Caught Stealing is entertaining and full of action, it was important to Aronofsky to tell a strong, narratively-driven story, with performance and character making the sequences as exciting and brutal as possible. “Like all Darren movies, there's a construct, there's a box, he sets up the architecture of the film,” Matty says. “It's always story driven and narratively driven. So you know you're subjectively following a character or you're adhering to a narrative precisely, because he's very precise. And all his collaborators just sort of have the responsibility to bring their talents to the table.” Matty enjoyed tackling a fun, popcorn genre film with Aronofsky, a cinematic space they hadn't explored together before. “It was fun—it really was fun to work with somebody that I've worked with for years,” Matty concludes. “We're much older than when we met. And we've made a lot of films together. And it was fun.” Highest 2 Lowest is streaming on Apple TV+, Caught Stealing is in theaters, and Is This Thing On? will have its theatrical release December 19. Find Matty Libatique: Instagram @libatique Hear our previous interviews with Matty: 2019, 2021 pt. 1 and 2, 2022, 2024  Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 325: John Conroy, ASC, ISC For the Netflix six-part political thriller, Zero Day, cinematographer John Conroy, ASC, ISC worked with director Lesli Linka Glatter to create a visual style that felt grounded in reality. Their goal was to make the story, which follows a cyberterrorist attack, feel like it could happen tomorrow. This approach allowed them to focus on the human element and the psychological impact of the events rather than sensationalized drama or violence. John shot all six episodes of the series, a creative choice he found deeply rewarding, although he doesn't feel the need to always be the lead DP. “Ultimately, if you're lucky enough to be shooting, you should feel lucky enough that you're shooting,” he says. “Doing all six was really great because I felt that I could curate the whole look of the show by episode by episode. But if I was only going to do two episodes, I would have enjoyed it just as much.” The cohesive approach was important since they prepped the episodes over 10 weeks as three separate films. John and Glatter shotlisted scenes on weekends, deciding what images would create the most impact for beginnings, transitions and exits for each scene. He made notes in his script to track the desired look, light, and emotion for each scene. John says working with Robert De Niro was a pleasure. “It was one of the privileges of my career to shoot him. And he was very gracious and took notes and was very helpful with the camera crew and overall it was just like a really really good experience.” John found a subtle way to enhance De Niro's performance through lighting and camera tests. “People's faces look different when you light them from one side or the other,” he notes. “I found with Bob that when he was lit from his right hand side, that he looked more severe than when he was lit from the left hand side.” John used this technique in interrogation scenes to emphasize the character's increasing pressure and tension. For more emotional scenes, he lit De Niro from the left to convey a more nuanced and serious tone. Framing each shot was important to the story as well. John always shot De Niro's character, George Mullen, around high doorways and down long hallways, making him seem trapped and under increasing pressure. A key element of the show's look is John's use of single-source lighting, keeping things simple and uncomplicated as much as possible. But he encountered a challenge with the Zero Day Commission offices, whose walls consisted of several layers of glass. John collaborated closely with the set builders to plan his shots and manage the numerous reflections in the office sets. To prevent unwanted double reflections, they created custom black panels to black out panes of glass behind the camera. The lights were cued to dim as actors walked through a shot, controlling reflections. John's passion for cinematography began at an early age, inspired by his father, Jack Conroy, who was also a cinematographer. At just 12, John began loading 16mm film for his father on documentaries and commercials. He then worked as a focus puller until he decided to move into cinematography after working on The DaVinci Code. He and his father were able to work together on the TV series Broadchurch, with Jack shooting second unit. John's current work can be seen on Wednesday Season 2, the upcoming Dune: Prophecy Season 2, and the upcoming Fallout Season 2. Find John Conroy: Instagram: @jccine See Zero Day on Netflix. Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ Sponsored by ARRI: https://www.arri.com/en The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 324: Producer, Director, DP Dana Gonzales, ASC Dana Gonzales, ASC is a producer, director, and cinematographer known for his collaborations with visionary showrunner Noah Hawley on projects like Fargo and Legion. Dana has once again partnered with Hawley to bring the iconic sci-fi horror franchise to television with FX's Alien: Earth. Dana shares insights on his creative process, the challenges of honoring a cinematic legacy, his career path and the future of the industry. For Dana and Hawley, tackling the Alien universe was a formidable task. “You're taking on some strong material,” Dana explains. “The reason we're reimagining it is because it is so popular and loved and people want to see more.” The goal wasn't just to produce a new chapter, but to recreate the visceral feeling of the original. The team deliberately leaned into the aesthetic of the first two films, going so far as to create near-exact replicas of the original Alien spaceship Nostromo's sets for the new Maginot spacecraft. While the Xenomorph has become a familiar alien over nine films, Alien: Earth adds five new and dangerous creatures. The Xenomorph has its own story arc and development throughout the show. The new, eight-hour narrative format allows for a deeper exploration of the story and characters. “Not everyone has seen Alien that's seeing Alien: Earth,” Dana notes. The goal is to to tell a story that works for both new and existing fans. "As we go down the road, things will be different, we'll make different choices,” he adds. “But the key is to try to honor the original work. I feel like the audience depends on it. Episode 1 should feel like episode 8.” Dana and Hawley's deep respect for the source material extends to their technical approach. They wanted to capture the original film's sense of existential dread, a feeling heightened by the decision to have the ship crash on Earth. This plot point dictated Dana's plan for the camera work, with little coverage and long takes. They frequently stayed in a two-shot to maintain intimacy and tension. To further evoke the feel of the original, Alien: Earth was shot in 2.3:5 anamorphic, a first for the FX network. Hawley directed episodes one and five, with Dana serving as cinematographer to establish the look of the show. Dana stepped into the director's chair for episodes two, three, seven, and eight. “We can have honest conversations about what we want to do with these episodes,” Dana says. "We have a similar aesthetic.” Dana is also an executive producer on their joint projects, acting as a “creative executive producer” on set. In this role, he preps each episode, serves as the on-set decision-maker and manages second unit photography, ensuring the overall creative vision is maintained. The trust between Dana and Hawley is a fundamental part of their collaboration. They begin by building the world, finding images and discussing the story arc. This partnership, which began on Fargo, has evolved into a creative shorthand. “Noah is the creator, he knows what he wants to do,” Dana shares. “Our shorthand, we get to what the shows will look like and feel like in a very organic way in a few conversations.” Hawley's support allows Dana to push creative boundaries. “One of the most attractive things about this collaboration is that he's got my back and I could push things creatively,” he says. “I try things, I throw it out there, I do whatever. And I think he comes to expect that and likes that.” Dana first moved from cinematographer to director on the show Pretty Little Liars. As a cinematographer, he had strong ideas about camera placement and perspective, which he felt were central to storytelling. On directing, he advises, “You have to do the first one and you have to make mistakes.” Dana believes that a background as an episodic DP provides a unique advantage for directing. “As an episodic DP, you already understand working with different people, understanding time and streamlining the process. When you're interested, and you're in the room earlier, you can do a lot more for the show, fight for what needs to be in the show and take a position on the places where money is better spent.” Find Dana Gonzales: https://www.danagonzales.com/ Instagram: @dana_gonzales_asc See Alien: Earth on FX on Hulu Hear our previous interview with Dana Gonzales: https://www.camnoir.com/ep122/ Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ Sponsored by Laowa by Venus Optics: https://www.venuslens.net/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 323: Cinematographer Larkin Seiple Cinematographer Larkin Seiple was ready to take a well-deserved break after wrapping the film Wolfs when director Zach Cregger sent him the script for Weapons. Larkin loved the horror mystery/thriller and that it follows the characters through the story from beginning to end. “It was the most fun I'd had reading a script for a really long time,” he says. Larkin, who is not a big horror fan, watched Cregger's previous movie, Barbarian and enjoyed his approach to the genre. “In the first five minutes, I could instantly tell that Zach knew what he was doing. I was like, if this is what he's doing with Barbarian, then I'm very curious to see what he wants to do with Weapons.” Larkin and Cregger met, immediately connected, and began shotlisting and brainstorming for Weapons. Cregger was brutal about keeping coverage shots to a minimum, so the audience only sees enough to keep the story going. This meant few establishing shots or characters driving from one destination to another. But with a short shooting schedule and hundreds of scenes in the script, it was essential to have fewer shots when possible. Crafting the look of Weapons proved challenging, due to the time of year they were shooting. Originally, the film was planned for winter, when the setting would be dreary and melancholy, but they ended up shooting during summertime in Georgia. “We ultimately wanted to find a look that kind of enhanced the scenery and the mood,” explains Larkin. “Something very melancholy, and this sense of something evil happening, and the sense of frustration.” Since the look was dark and moody, more windows were built into the sets so that diffused light could come in, which was shaped with negative fill. Night shots looked natural, with lights and a camera mounted on a condor crane in the neighborhood location. With about 249 scenes to shoot, Larkin was very involved in scheduling and location scouting for Weapons. The crew had to move extremely quickly, averaging about 6-8 scenes per day. “You're relighting and re-blocking six to eight times and trying to do it as quickly as possible,” Larkin says. “We found ways to do a lot of it in one shot or two, which affected the visual language of the movie. It was a very ambitious approach to the shoot. You're working with child actors that turn into pumpkins after six hours.” The crew had two months of prep, which Larkin used to scout and create photoboards for each location. “It was a very laborious process, but there was no problem solving on the day. Photoboarding forces you to do all the problem solving because you're there- unlike storyboarding, which is very cute,” he remarks. “Being on the ground and being on the location, you actually get to see what you're up against.” Weapons maintains constant camera movement throughout, speeding the story along and propelling each character's point of view through their ordeals during the film. But the camera never reveals anything before the time is right. “There's a maliciousness to the camera in that it does show you information but it's not gonna help you,” laughs Larkin. “It's very much trying to enhance what is going on, trying to put you in the shoes of the characters to be like, what was that? The camera ALSO wants to know what that was!” Find Larkin Seiple: http://www.larkinseiple.com/ Instagram: @larksss See Weapons currently in theaters. Hear our previous interviews with Larkin Seiple.  https://www.camnoir.com/ep178/ https://www.camnoir.com/ep220/ Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 322: Matthew Chuang, ACS Chief of War is a historical drama series from Apple TV+ co-created by and starring Jason Momoa. The show features a primarily Pacific Islander cast speaking Hawaiian, and is the first program to tell the story of the brutal and unprecedented unification of the Hawaiian islands in the late 18th century. Cinematographer Matthew Chuang, ACS shot episodes 1, 2, 5, 8 and 9 of Chief of War. He teamed up with director Justin Chon, his friend and collaborator on the indie film, Blue Bayou, to shoot episodes 1 and 2. Working with Chon, Matthew set the look of the show- a naturalistic, honest and real look, with few effects or stylized camera moves. They drew from films by director Terrence Malik, cinematographer John Toll and movies such as The Last of the Mohicans and Apocalypto. “It was a lot of fun because I had resources for the first time. The scale of the production was exciting,” says Matthew, who had never worked on a television show before, let alone an epic one like Chief of War. “We wanted to showcase Hawaii, the culture, the fighting style and costumes, but in a way that feels grounded and real.” Understanding the history and receiving guidance on cultural sensitivity was also important to the crew, who often engaged with the actors and local community to make sure it felt authentic. The crew shot in Hawaii for eight weeks before shifting to locations in New Zealand. For Matthew, the ninth and final episode, directed by Jason Momoa, proved to be the most difficult. They filmed major battle scenes in the lava fields of Kalapana on Hawaii, while the Mauna Loa volcano erupted for the first time in more than three decades. The lava rocks were sharp, hot and offered no protection from the sun, and the battle as scripted went from daytime into night. Matthew had to carefully plan the shooting schedule around the time of day in the script, with the crew often starting at 3am to get shots going from night into day. It was Momoa's directorial debut, and Matthew found him to be extremely knowledgeable. “Jason is very involved on the visual side,” explains Matthew. “He loves cameras. He loves the craft of shooting. He knows lighting as well, like the direction of the sun, especially with the show where we're shooting a lot of times outdoors, a lot of time on location.” Find Matthew Chuang: https://www.matthewchuang.com/ Instagram: @mattscope See Chief of War on Apple TV+ Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
The Cinematography Podcast Episode 321: Cinematographer Matt Lewis In the limited Netflix series Adolescence, each episode unfolds as a single, uninterrupted take, a cinematic choice that immediately immerses viewers in the unfolding drama. This ambitious format was a deliberate artistic choice. Both cinematographer Matt Lewis and series director Philip Barantini had previously collaborated on the independent feature Boiling Point, which also followed the one-shot format. This shared experience allowed them to bring a unique intensity and almost voyeuristic quality to the new series. As Matt explains, “A one-shot creates intensity. It creates slight paranoia that something might happen because you've got this lack of editing. We managed to deploy that technique for Adolescence to make it feel like the camera just happened to be there. It was an inevitable floating force. You never feel like the camera is a filmmaker.” The decision to film Adolescence in one continuous shot was a massive undertaking that required meticulous planning, from the writing stage to the final take. The series' writers, Jack Thorne and Stephen Graham, crafted the script with this format in mind, allowing the story to flow seamlessly from one character to the next. The crew and cast treated each hour-long episode like a live theatrical performance, knowing that any mistake would require a complete reset. For Matt, the process was similar to choreographing a dance. The cast and crew had about 2 attempts per day to get each hour long episode right. Matt chose a single, lightweight DJI Ronin 4D camera that was passed between operators and even mounted on a drone for one episode, emphasizing the camera's fluid, continuous motion. “It forces a kind of energy on set, which is really palpable when you're there,” explains Matt. “I think that also translates into the piece. A true one shot wasn't any sort of flex. We wanted to try and see if by stripping back and actually not having those opportunities to cut camera, it ends up focusing more on the story.” To navigate the complex, unbroken shots, Matt relied on detailed preparation and his extensive experience. He used the application Shot Designer to meticulously map out the camera's path, memorizing specific lines of dialogue as cues for each movement. Fortunately, the cast and crew had two weeks of rehearsals. Matt used his phone to shoot the rehearsal for reference, in order to plan the camera's route and see what would work. The lighting was also an integral part of this intricate choreography. Every fixture was practically built into the set and controlled in sync with the camera's journey through the scene. “Every step the camera takes is choreographed,” says Matt. “There was no room to work it out in the moment. But ultimately, we're creating a route, a path through a place. So there's only a certain way you can do that. If you start moving one piece, then you can't get from that piece to the next one suddenly.” The one-shot format in Adolescence ultimately served the story, creating a powerful and intimate viewing experience. By stripping away the ability to cut, Matt and the team were able to focus entirely on the narrative, allowing the raw energy and palpable tension of the set to translate directly to the screen. Find Matt Lewis: Instagram: @mattlewisfilm Matt Lewis is Emmy-nominated for episode 2 of Adolescence. See Adolescence on Netflix. Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ The Cinematography Podcast website: www.camnoir.com YouTube: @TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Blue Sky: @thecinepod.bsky.social
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Comments (1)

Ben.H

Man it's great to listen to professionals just giveaway wisdom like that. I feel like I just sat through a film business lecture of the highest caliber. Thank you guys and the great Greg Irwin.

May 16th
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