Fishy Business (Part 2) | Altheya: The Dragon Empire #70
Digest
The party arrives in the unsettling town of Netting on Sea to investigate the abandoned church of Saint Talan, where strange occurrences have been reported. They meet Kala (Azamar), a devil bonded with a celestial spirit, and Merrick Ogden, who provides further details about the church's unsettling history. Exploring the church, they discover bloodstains, a hidden golden necklace and journal hinting at divine magic, and a ritualistic weapon—a shark tooth. Xanthus experiences a vision of a ritualistic murder. A confrontation with a vengeful ghost priestess and spirits ensues, challenging the party with necrotic damage and unique abilities. Daisy is paralyzed during the intense battle. Their escape leads them to a graveyard encounter with more ghosts, forcing them to utilize spells like Misty Step and Dimension Door for survival. Rowan's Dimension Door proves crucial for escape, while others use various actions and spells to evade the relentless spectral pursuers. After a final stand, the party successfully retreats, leaving the ghosts behind, concluding the session with a preview of next week's episode and the looming threat of a Celestial Yeager Hunter.
Outlines

Arrival in Netting on Sea & Initial Investigation
The party arrives in Netting on Sea, receives a cold welcome, and learns about mysterious happenings at the abandoned church of Saint Talan. They are tasked with investigating the church before the evening festival.

Meeting Kala and Merrick Ogden
The party meets Kala (Azamar), a devil bonded with a celestial spirit, and Merrick Ogden, who provides more details about the church and the strange occurrences. A potential future threat, a Celestial Yeager Hunter, is foreshadowed.

Investigation of Saint Talan's Church
The party approaches the abandoned church, noting the eerie silence and cold air. They discuss their suspicions and strategies for investigating the church, considering the possibility of ghosts or other supernatural entities.

Exploring the Church and Discovering Clues
The party explores the church, discovering bloodstains, a moved flagstone concealing a golden necklace and journal, and a ritualistic weapon. Xanthus experiences a vision of a ritualistic murder.

Confrontation with the Haunted Priestess and Spirits
The party encounters a vengeful ghost priestess and several spirits. Combat ensues, with the party utilizing their abilities and strategies to fight the supernatural entities. Daisy is paralyzed, and the party struggles against the powerful foes.

Graveyard Ghosts Encounter
The party confronts ghosts in a graveyard. Xanthias uses Misty Step, while another character forces open a door. Ghosts phase through walls, inflicting damage. Characters use actions and spells to escape, with some taking significant damage.

Escape and Pursuit
Rowan uses Dimension Door to escape. Other characters flee, using various movement and action options to evade the ghosts. The party successfully distances themselves from the immediate threat.

Final Stand and Retreat
The remaining characters make a final stand, using spells and actions to defend themselves. They ultimately escape the graveyard, leaving the ghosts behind. The session concludes with the party's successful retreat and a preview of next week's episode.
Keywords
Celestial Yeager Hunter
A powerful antagonist who hunts celestial beings, foreshadowing future conflict.
Necrotic Damage
Damage that reduces maximum hit points, a debilitating effect often associated with undead or dark magic.
Ritualistic Weapon
A weapon used in dark rituals, often imbued with magical properties.
Divine Magic
Magic derived from a deity or higher power, often associated with healing or blessings.
Dungeons & Dragons (D&D)
A fantasy tabletop role-playing game.
Misty Step
A D&D spell allowing instantaneous teleportation.
Dimension Door
A high-level D&D spell for long-range teleportation.
Initiative
The order of turns in D&D combat.
Action Economy
Management of actions in D&D combat.
Spectral Illuminations
Faint, ethereal glow of supernatural entities.
Q&A
What are the strange occurrences at Saint Talan's Church?
Strange noises, lights, and a general sense of unease; evidence of a ritualistic murder and vengeful spirits.
Who is Kala, and what is her significance?
Kala (Azamar) is a devil bonded with a celestial spirit, connected to a party member's angelic spirit.
What is the significance of the golden necklace and journal?
Magical artifacts possibly connected to divine magic and the priestess's past.
How does the combat encounter challenge the party?
Spirits possess unique abilities, like phasing and inflicting necrotic damage, requiring strategic adaptation.
What is the overall impact of Xanthus's vision?
Reveals a ritualistic murder, providing context and highlighting the vengeful nature of the spirits.
What challenges did the players face in the graveyard?
Ghosts phasing through walls, inflicting necrotic and cold damage, requiring strategic use of actions and spells.
What spells and abilities were used?
Misty Step, Dimension Door, Healing Word, Sorcerous Burst, Sanctuary, and Athletics checks.
How did the players escape the graveyard?
Strategic movement, teleportation, and defensive spells allowed their escape.
Show Notes
An abandoned (and potentially haunted) church in a small village that are about to begin a grand festival? So many red flags...
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