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A Chat with Trey Chambers (Harvest, Empyreal, Argent: The Consortium)

A Chat with Trey Chambers (Harvest, Empyreal, Argent: The Consortium)

Update: 2025-08-18
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Join us as Eric chats with Trey Chambers, designer of Harvest, Argent: The Consortium and Empyreal: Spells and Steam!

0:00 - Introductions and What We’ve Played This Week!

09:12 - How has Harvest Changed Between Editions?

16:02 - What’s It Like Rereturning to Work on the Expansions of Harvest?

20:11 - How Did Trey’s Journey Into Game Design Start?

22:50 - What Does It Feel Like to Get Your First Game Published?

27:13 - What Does It Feel Like to Get Your Second Game Published, and Working with a Publisher a Second Time?

31:25 - Trey’s Advice for Unpublished Game Designers

35:25 - Trey’s Top Games of the Last Year

43:38 - Trey’s Most Influential Games/Games that Trey thinks Beginning Game Designers Should Learn From

47:02 - What’s Next for Trey?

49:18 - Listener Questions!

53:00 - Outro!

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A Chat with Trey Chambers (Harvest, Empyreal, Argent: The Consortium)

A Chat with Trey Chambers (Harvest, Empyreal, Argent: The Consortium)

Eric Moots