Microcast: AI voice acting and too many games
Update: 2024-01-15
Description
James Batchelor and Chris Dring once again discuss some of the biggest stories from the past week, including the divisive agreement between union SAG-AFTRA and AI voice tech firm Replica Studios to use AI voice acting in video games.
The discussion inevitably extends to the broader implications of AI, including Steam's revised policies that will allow "the vast majority of games using it" to launch on the leading PC marketplace.
We also discuss comments from our recent interview with Nacon head of publishing Benoit Clerc as to whether there are too many games on the market.
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