Seeing the real world inside a virtual one
Update: 2024-05-26
Description
On this episode of The Vergecast, the fourth and final installment of our series on the five senses of video games, we asked Polygon’s Charlie Hall to help us make sense of the current state of the art in flight simulation. Hall, who once spent more than four months in VR mapping the edge of the Milky Way galaxy in Elite: Dangerous, has more experience in a virtual cockpit than most. We wanted to know how the pros set up their simulators to get the most realistic experience and why it’s so complicated to make a virtual world look like the real one.
Further reading:
- It’s time to build the cockpit of your dreams
- Microsoft Flight Simulator’s most-needed feature is co-op
- My first kill as a Star Citizen
- If Microsoft Flight Simulator has you craving air combat, try this flight sim next
Email us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Comments
Top Podcasts
The Best New Comedy Podcast Right Now – June 2024The Best News Podcast Right Now – June 2024The Best New Business Podcast Right Now – June 2024The Best New Sports Podcast Right Now – June 2024The Best New True Crime Podcast Right Now – June 2024The Best New Joe Rogan Experience Podcast Right Now – June 20The Best New Dan Bongino Show Podcast Right Now – June 20The Best New Mark Levin Podcast – June 2024
In Channel