Justin Kemppainen on Leviathan Wilds, Storytelling, Game Design & Moon Crab Games - TCbH Interview
Description
Please note that there are prototype game images, gifs, and screenshots from the available rulebook that are all subject to change. Links to all the important stuff below.
00:00 - Intro
01:07 - Entry point into game design
02:36 - FFG / Z-Man vets forming Moon Crab
05:08 - Why not pitch?
07:21 - Leviathan Wilds = Shadow of the Colossus + Gloomhaven?
10:31 - How the AI Works
13:19 - Dungeon Crawl Trends
18:03 - Reward structure & the great fail-forward debate
23:02 - Transitioning from established to new IPs
28:35 - Visual design for the world
32:27 - Biggest iteration (so far)
35:58 - Future Moon Crab projects
Moon Crab Links:
Leviathan Wilds Rulebook: https://docs.google.com/document/d/1VmXlouus0QL6wE2-DBEDhGq54fGPHRDFfgsMTa0maig/edit?usp=sharing
Leviathan Wilds TTS Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2757524665
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